Saturday, June 16, 2012

gamification


After having watched this video twice I picked up one thing that he said that leads me to believe that this could work. He said “Different choices have different outcomes and we control the choices we make” this idea I think is the truth block that he builds this ides from. One of the things that make us different from all other mammals is that we have the ability to think that are actions for the most part are not instinctual. What is it that we think for? It is to make that choice, which our thoughts lead us to. Every choice we make no matter if it’s right or wrong we have gained more information to base choices off of the next time. But how do you reward a student if they are starting to head down the wrong path to lead them back towards the direction the need to go. That will be the hard part of this idea and you would need to change your curriculum or point scale. Especially if the class is an internet based class where you don’t always have the option to sit down and give them the additional time that they need to direct them back. There are also time constraints that need to be considered. One last idea was that if I can’t figure out the answer to a game I sometimes just put it away and it gathers dust until I feel the desire to pull it back out. If there isn’t usually visible to the student or gamer progression we tend to just feel bored and do something else. For the most part I do like this idea and its been fun so far.

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